Basics
Installation
Follow the installation on the Go Docs for your operating system
Once done with that, you will need to add ~/go/bin to your PATH
Hello World
First, create a new directory for your project. In it create a module to enable dependency tracking - you can do this with:
go mod init example/hello
Make a new project directory with a file called main.go with the following content
Go has a main function that needs to be created for every package and it will be run automatically. We also need to import fmt to print content to the screen. Also note that Go strings must have double quotes "hello" or we will get an error
package main
import "fmt"
func main() {
fmt.Println("Hello World")
}
We can run this with the following command from the project dir
go run main.go
Or since it's a module, we can just do:
go run .
Build and Run
We can build binaries for an application with go install which can then be executed from the terminal
The simplest way to build a program is using go build which will build it and output it in the current directory
For example, we can build and run it as follows:
go build
./hello
You can also install the package globally with:
go install
Which will add this to ~/go/bin and can just be run using:
hello
Variables and Data Types
Go has the following data types
- string
- bool
- int int8 int16 int32 int64
- uint uint8 uint16 uint32 uint64
- byte (uint8)
- rune (int32)
- float32 float64
- complex64 complex128
There are a few different ways to create variables, note that if we create a variable and do not use it we will get an error
Var
var name string = "John"
Or with a separate declaration and initialization:
var age int
age = 5
Type Inference
var name = "John"
Get Type
We can make use of the following function to get the type of a variable
fmt.Printf("%T",name)
Constants
We can define constants with the const keyword
const name = "John"
Global Variables
We can declare global variables by defining them outside of the main function
Shorthand Method
Inside of a function we can declare variables using the assignment operator with the following without having to specify the type of var keyword
name := "John
Multiple Assignments
We can do multiple assignments as follows
name, age := "John", 15
Booleans
Booleans in Go a represented using a bool type and are either true or false
var online = true
var active bool
Booleans are implicily initialized as
false
The boolean operators are:
&&- and||- or!- not
Numbers
Go has basic numeric types for representing integers and floating point values.
Some of these are int, float64, and uint and conversion between types can be done using functions with the name of the respective type. For example:
var x int = 5
var y = float64()
Go supports the normal numerical operations such as +, -, *, /, and %. Note that for integer division the number is truncated back to an int
Numeric operations are only supported between numbers of the same type
Strings
string is an immutable sequence of bytes and can be defined using double quotes:
var str1 = "Hello"
str2 := "World"
Concatenation of strings can be done using + like so:
str3 := str1 + " " + str2
The strings package also has many methods for working with strings:
import "strings"
func caps(name string) {
strings.ToUpper(name)
}
String Formatting
String formatting can be done using the fmt package which can format strings using fmt.Sprintf like so:
str := fmt.Sprintf("int %d, int %03d, float %.3f, string %s, props %+v", 5, 7, 1.5, "hello", myStruct)
// str == "int 5, int 007, float 1.500, string hello, props { Name "hello" }"
Lots of other formatting options also exist for string formatting and can be found in the docs
Packages
Importing Packages
We can import multiple packages by declaring each package in the import statement on a different line
import (
"fmt"
"math"
)
Dependencies
We can add dependencies to our Go module by simply importing them in the code that needs it, for example:
import "rsc.io/quote"
And then Go can automatically add it to our go.mod with:
go mod tidy
Creating Packages
Create a new folder and in it you can define the package name and some functions in it
All files within the folder should have the same package name, for example the file mypackage/mypackage.go would look like so:
package mypackage
func myfunction() {
...
}
We then import the package by referring to its folder path in the import function
Functions
Functions are defined with the func keyword, the function name, inputs, and return types and values
func greet(name string) string {
return "Hello " + name
}
The convention is to start functions with an uppercase letter if they're public and lowercase if they're private
Functions can also have multiple input parameters. If these are of the same type the type can just be specified once:
go canMessage(visible, online bool) bool {
return visible && online
}
Variadic Functions
A variadic function is a function that takes a variable number of arguments, this is done using ... in the type of the function:
func formatMany(format string, strs ...string) string {
result := ""
for _, str := range strs {
result += " " + fmt.Sprintf(format, str)
}
return result
}
func main() {
str := formatMany("Hello %s", "John", "Alice", "Bob")
fmt.Println(str)
}
The variadic parameter must be the last in the parameter list
A slice can also be passed into a variadic function using ... after the name of the variable:
func main() {
names := []string{"John", "Alice", "Bob"}
str := formatMany("Hello %s", names...)
}
Arrays and Slices
In Go arrays are fixed length, and a slice is an array without a fixed size
Arrays
Arrays are fixed in size and can be defined with
var myArray [3]string
myArray[0] = "Hello"
myArray[2] = "Word"
Or with initial values
myArr := [2]string{"Hello", "World"}
Slices
A slice is essentially an array that does not have a fixed size
mySlice := []string{"Hello", "World","!"}
We can also make slices by using the same notation as other languages
newSlice := mySlice[2:5]
Elements can be added to a slice using the append function:
mySlice := []int{1,2,3}
mySlice = append(mySlice, 4,5,6)
Note that
appendis not a pure function and the original slice may be modified
Conditionals
Conditionals do not require parenthesis, however they can be used
If Else
if x < y {
...
} else if x == y {
...
} else {
...
}
Swtich/Case
switch x {
case: 5:
...
case 10:
...
default:
...
}
Loops
There are two methods for building for loops
i := 1
for i <= 01 {
...
i++
}
for i := 1; i <= 10; i++ {
...
}
Maps
Maps are key-value pairs and can be defined and accessed with
ages := make(map[string]int)
ages["Bob"] = 35
ages["John"] = 5
We can delete a value from a map with the delete function
delete(emails, "Bob")
We can also declare a map with initial values
emails := map[string]int{"Bob":35, "John":5}
Range
Range is used for looping through values
ids := []int{1,2,3}
for i, id := range ids{
...
}
If we are not using the i variable, we can use an _ to receive any inputs that we will not use
for _, id := range ids{
...
}
emails := map[string]int{"Bob":35, "John":5}
for k, v := range emails {
...
}
Pointers
A pointer allows us to point to the memory address of a specific value, we can get the pointer for a value with the & sign
a := 5
b := &a
If we wan to get back from the pointer to the actual value we can do that with the * operator
a == *b // true
a == *&a //true
We can modify the value of a pointer
*b = 10
a == 10 // true
The reason to use pointers can be more efficient when passing values
Closures
We can define anonymous functions to declare anonymous functions that can be used as closures
func adder () func (int) int {
sum := 0
return func(x int) int {
sum += x
return sum
}
}
func main() {
sum := adder()
for i:= 0; i < 10; i++ {
fmt.Println(sum(i)) // 0 1 3 6 ...
}
}
Structs
Structs are like classes
Structs can contain values and functions, of which we can have value reveivers and pointer receivers. Value receivers just do calculations, Pointer Receivers modify data
type Person struct {
firstName string
lastName string
age int
}
Structs can be instantiated using all the property names or using the values provided in the struct order:
person1 := Person{firstName: "John", lastName: "Smith", age: 25}
person2 := Person{"John", "Smith", 25}
new struct
In Go we can also create an instance of a struct where each value has the default value using the new function which returns a pointer to the new struct
person := new(Person)
Struct Initialization
There are a few different ways to initialize structs,
var Type/Type{}initializes a struct with all default valuesnewinitializes a struct to all default values and returns a pointer to it- Practical for generic functions where we can't actually do
&T{}
- Practical for generic functions where we can't actually do
makeinitilizes aslice,map, orchannel
// basically the same
var user1 User
user2 := User{}
user3 := new(User) // *User
user4 := make([]User, 4) // []User
Methods
These are functions that can be called on a struct directly using a Receiver argument that is defined after the func keyword:
// receives a copy of the input
func (p Person) myValueReceiver() string {
return "Hello " + p.firstName
}
// received the original input, can mutate values of the original struct
func (p *Person) myPointerReceiver() {
p.age++
}
They can then be called using the syntax as seen below
func main() {
person := Person{firstName: "John", lastName: "Smith", age: 25}
person2 := Person{"John", "Smith", 25}
person.firstName // John
person.myValueReceiver() // Hello John
person.myPointerReceiver() // person.age = 26
}
Interfaces
type Shape interface {
area() float64
}
type Circle struct {
x, y, radius float64
}
type Rectangle struct {
width, height float64
}
func (c Circle) area() float64 {
return math.Pi * c.radius * c.radius
}
func (r Rectangle) area() float64 {
return r.width * r.height
}
func getArea(s Shape) float64 {
return s.area()
}
Web
To work with HTTP requests we can use thenet/http package which allows us to define a function to handle a specific route
package main
import ("fmt"
"net/http"
)
func main(){
http.HandleFunc("/", index)
fmt.Println("Server Starting")
http.ListenAndServe(":3000", nil)
}
func index(w http.ResponseWriter, r *http.Request) {
fmt.Fprintf(w, "Hello World")
}
Randomness
The math/rand package offers some utilities for generaating random numbers
Numbers generated by math/rand are not truly random and can be seeded before retreiving random numbers, like so:
rand.Seed(time.Now().UnixNano())
// random int between 0 and 100
num := rand.IntN(100)
Multiple Return Values
Functions in go can return multiple values:
func user(message string) (int, string) {
return 1, "Bob"
}
These functions can be used by assigning multiple variables when calling, like:
func main() {
// declares 2 variables
id, name1 := user()
if id < 0 {
panic("bad user")
}
// can use := as long as you are declaring at least 1 new variable
// e.g. name2 in this case
id, name2 := user()
log.Printf("%v %v %v", id, name1, name2)
}
This is typically used with functions that can return errors as can be seen below
Typical Error Flow
Functions that error will typically return an error alongside the value as a multi return, this would be used like:
func app() string {
name, err := getUsername()
if err != nil {
// we had an error
return panic("User not found")
}
// did not have an error
log.Print(name)
}
If the
errvalue is notnilit indicates that there was an error and the result of the function cannot be trusted to be correct
As discussed above, the typical flow for multiple errors then looks like so:
func main() {
s, err := doThing1()
if err != nil {
panic("Got an error 1")
}
i, err := doThing2()
if err != nil {
panic("Got an error 2")
}
doThing3(s, i)
}
Note that we also don't need to pick a different name for each
err
Logging
Nothing much, just nice to know that the log module exists and makes logging easier than fmt.Println if you're just debugging or adding normal logs. fmt is for formatting:
log.Print("message: ", mymsg)
log.Print("object: ", myobj)
JSON
Go has a builtin JSON library, it's pretty straightforward to use. It consists of defining the JSON properties of the struct you'd like to parse and then parsing it using a decoder
For example:
import (
"encoding/json"
"fmt"
"strings"
)
type MyData struct {
Name string `json:"name"`
Age int `json:"age"`
}
func main() {
data := strings.NewReader("{\"name\": \"Bob\", \"age\": 25 }")
// decoder needs an io.Reader
decoder := json.NewDecoder(data)
var output MyData
err := decoder.Decode(&output)
if err != nil {
panic(err)
}
fmt.Printf("Decoded JSON: %+v", output)
// Decoded JSON: {Name:Bob Age:25}
}
Defer Functions
The defer keyword allows us to define something that will be executed after the parent function is returned, for example:
func atEnd(message string) {
log.Print("end: ", message)
}
func main() {
defer atEnd("Main done")
log.Print("Starting main")
}
The function can also be defined internally like so:
func atEnd(message string) {
log.Print("end: ", message)
}
func main() {
defer atEnd("Main done")
defer func() {
log.Print("Just before the other defer")
}()
log.Print("Starting main")
}